MER

What I Do

I design products, systems, and strategies that solve complex problems. I work best at the intersection of technology, social impact, and human needs.

My Process

01

Understand

Deep research. User immersion. Stakeholder interviews. I don't start designing until I truly understand the problem. Not the symptom—the root cause.

02

Explore

Rapid iteration. Divergent thinking. No attachment to first ideas. I sketch, prototype, test, and throw away. The best solution rarely shows up first.

03

Build

3D modeling. High-fidelity prototypes. User testing. Pixel-perfect execution. I don't just design it—I make it real enough to test with real people.

04

Scale

Systems thinking. Documentation. Team enablement. A good design should work without me. I build systems that teams can run with.

Who I Work With

Startups

0→1 product design, brand identity, go-to-market strategy

NGOs & Gov

Civic tech, social impact design, public communication

Established Brands

Product innovation, design system evolution, UX audit

Political Campaigns

Visual identity, digital strategy, voter engagement tools

Tech Companies

Product design, UX/UI, design-dev collaboration

Entrepreneurs

MVP design, pitch decks, early-stage product validation

Tools I Use

Design & 3D

FigmaRhino 3D3ds MaxBlenderAdobe Creative SuiteV-RayKeyShot

AI & Automation

AI Video ToolsAI Code AssistantsAI AgentsChatGPTMidjourney

Development & Prototyping

WebflowFramerHTML/CSSJavaScriptPython

Productivity & Collaboration

Microsoft Office SuiteMiroNotionSlackTeams

Not Interested In

Projects without purpose. Work that doesn't push anything forward. Clients who want designers to "make it pretty" instead of solve problems.